![]() Second, you have very limited cargo capacity. Between systems, where you have to navigate Malir Gates, it takes a really long time and is prone to bad things happening. Even within a single system, the navigation and docking maneuvers can take a little while. First, you actually have to take the time to travel from one base to another. It's not that I want to be a pornographer, but I can't resist those margins.Ī couple of logistical barriers keep you from getting too rich too quickly. "X-rated holos" sell for $90 on MiCon and $160 on Hiathra. Pirates! had things like pirate raids, plagues, Indian attacks, and gold rushes that affected the price of goods at various ports over time, but there's nothing that complex here. This means that, for instance, if you find dilithium for sale at Hiathra, it will always be around $50, and you can always sell it at MiCon for around $85. The goods available to buy at specific outposts are randomized upon each visit, but there is hardly any variance (maybe 10%) in the prices from visit to visit. There are a number of outposts scattered about the nine systems, and each buys and sells various goods for different prices. The first, and the one I explored the most during this opening session, is trade. ![]() Space Rogue has only a few gameplay mechanisms and dynamics.
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